Friday, 22 October 2010

Conclusion

I have learned a lot of completely new things about 3D modelling and 3DS Max whilst doing this project. Not only have I learned new skills with the Hair and fur and UVW mapping, I have also learned about good practice when modelling. In earlier 3D projects I did not pay attention, for example, of keeping quadrilateral polygons and found I had problem with smoothing and pinching of the model later on. I also did not know how to unwrap a UVW map and often had problems texturing my models due to the fact that polygons were either scattered over the entire map or they were overlapping.

I particularly like the idea of spline mapping I learned during this project. It makes modelling organic type models much easier that box modelling, which was the first technique I learned for creating 3D models. I can see it will have a big use in later projects and will make modelling some things much easier.

During this project I encountered many challenges and problems. The biggest of which was creating the hair using the hair and fur modifier in 3Ds Max. It was a very difficult tool to get the hang of at first, but with perseverance I eventually worked out a way to make an effective looking hair texture. All other problems I encountered I made sure not only they were fixed but also to try and understand as best as I could what the cause was, so in the future I would not make the same mistake again.

Overall I am happy with the face that I created. Even though it does not look entirely like me I feel the model looks quite natural and I feel I followed Eric Maslowski’s tutorials as closely as I could where helpful to good effect.

If I were to redo this project I would spend more time on the hair as I feel the shaping is not quite right and I could learn a lot more about how best to use it. I would also like to spend more time creating a more detailed skin for the face as well as looking at adding bump and specular maps.

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