In order to import my reference images into Max I first had to create a couple of planes to fit the materials onto. Next the reference image was imported as a material and applied to the planes. There was a problem in that the images were shown out of scale on the planes. This was fixed by applying a UVW mapping modifier and clicking the “Bitmap Fit” and flip texture buttons. Then using the Gizmo tool the image was manipulated into the correct position. The self illumination property for the material was set to on as in the view ports the material would show up black from some angles. The planes were frozen so they could not be accidentally moved when creating the face. The final problem in the stage was the fact that the bitmap showed up as a really poor resolution meaning it would be impossible to trace around the topology lines. To fix this problem a setting with the graphics driver was changed so it would match the resolution of the bitmap image. Finally the view ports were configured as recommended by Eric Maslowski to show the front view on the left and the left view on the right side as well as disabling the grid and turning on “Smooth + Highlights” option.
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