When starting to draw on the splines I noticed that I had a few 5-sided polygons that would ruin the topology and cause pinching of the mesh if I left them in. To fix this I had to go back into Photoshop and edit the topology lines. It ended up adding more polygons that I would have liked, but it fixed the 5-sided polygon problem. Thankfully the reference plates in max did not have to be redone as only the topology bitmapped needed to be reloaded in the material editor.
No comments:
Post a Comment