Using the line tool the topology was traced and drawn on in 3Ds Max to create the mesh of the face. By turning on the snap-to-grid tool and setting it to snap to vertices it made it easier to join the vertices together so they could be easily welded later on. One spline was then converted to an editable poly and the rest of the splines were attached to it to create the polygons that make up the face. The vertices were then welded together using the weld tool.
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