The eyelids were created in much the same was as the lips. Using the Shift + Left Mouse to add geometry and then manipulating the vertices into position. The scale selection tool helped to move all the edges into the eyelid shape at the same time. A sphere was then created for the eyeball and positioned accordingly. It was hard to move the vertices of the eyelid to exactly fit the sphere of the eyeball and a lot of time was spent trying to. The problem is most likely due to the fact that the sphere has a lot more vertices than the eyelids and so the eyelids can not bend as tightly the sphere can. Finally a symmetry modifier was added to mirror the eyeball to the opposite side of the head.
No comments:
Post a Comment