Friday, 22 October 2010

Creating the Hair



Instead of texturing the hair onto the UVW map I decided to try and use the Hair and Fur modifier, something I had never attempted to use before. To create the hair firstly a preset hair type “Wet Brown” was loaded from the presets menu. Then in “style hair” mode the hair was trimmed using the cut and comb tools, then using the hair brush tool, the hair was lifted into position. After a lot of time and experimenting with the hair tools the hair style was finished. The hair colour was then altered and hue variation property with turned down as the default setting made the hair look too bright.





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