With the reference images created I could now go about drawing on the topology of the face. Using Eric Maslowski’s organic modelling tutorial I started by drawing on the main lines of the face’s topology in a blue brush paying special attention to getting the cheek topology correct. Once completed a red brush was used to draw on the quads that would later be traced around in 3DS Max 2010. I started by drawing a rhombus shape to connect the main lines of the cheek topology and then moved in and completed the eye area before the rest of the face trying to make sure there were no irregular polygons with anything other than 4 sides.
Thursday, 21 October 2010
Drawing the Topology
With the reference images created I could now go about drawing on the topology of the face. Using Eric Maslowski’s organic modelling tutorial I started by drawing on the main lines of the face’s topology in a blue brush paying special attention to getting the cheek topology correct. Once completed a red brush was used to draw on the quads that would later be traced around in 3DS Max 2010. I started by drawing a rhombus shape to connect the main lines of the cheek topology and then moved in and completed the eye area before the rest of the face trying to make sure there were no irregular polygons with anything other than 4 sides.
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